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See:
Description
| Interface Summary | |
| Structure | Defines the requirements for a simulation infrastructure object. |
| Class Summary | |
| Cockpit | A view platform that is oriented and aligned with the gravitation vector and horizontal coordinate system of the System to which it is attached. |
| CockpitProperties | The set of properties used to configure the Cockpit. |
| Encode | Constant object identifiers of X3D encoding types |
| EncodingUtils | Utilities for encoding nodes, fields and arrays of primative types into X3D compatible strings |
| PlatformStructure | A Transform hierarchy supporting simulation components such as
ScaledComponents. |
| RootStructure | The root Transform structure of a simulation. |
| ScaledComponent | Wrapper class for integrating visualization components onto a Structure. |
| SystemStructure | The hierarchical Transform structure of an SystemNode. |
| X3DUtils | Utility methods for creating simple X3D node sets |
Contains classes that implement utility functions related to x3d capabilities and wrapper classes to encapsulate x3d nodes.
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